Monday, October 29, 2012

Story Retell Beach Ball

When a teacher at the school I worked at as a Paraprofessional Educator retired, she had many things to give away. This amazing beach ball was one of them. It has about 6 different retell questions on it asking questions like the setting, characters and beginning, middle, and end. It is so nice that it is preprinted on there, but it could be made out of a normal beach ball and writing in permanent marker! My client loves throwing it back and forth to answer story retell questions!

Visual Schedule with choices

I have established a visual schedule for my client because he seems to need to know what is going to happen during the session. He also likes to be able to check each thing off as we go. Recently I have been giving him choices as to what he wants to do in what order, I don't let him choose what do to for the whole session, just three of the activities. Choices are always a good thing!

Token System

My client this semester tends to display some rather unsavory behaviors and so to keep those behaviors in check, I have adapted a token system. He starts out each session with 5 tokens and then however many tokens he ends up with at the end of the session, he gets to fill in those circles on the paper. If he gets all 30 tokens, he gets a prize. Prizes tend to be very motivating for him!
As it is obvious, it is necessary to have removable tokens to put on each day, or you cannot take them away when a negative behavior is exhibited. I use the smiley tokens from super duper.

File Folder Story Game

I haven't been taking pictures of all the activities I've been using in therapy lately, so here are a few new ones! My supervisor for my client this semester suggested making a File Folder game for my client. It is essentially a file folder with a candyland-like spread. Candyland is too young for my client, so I made it more age appropriate and added in elements of the story we read that day. The story we read was "Where the Wild Things Are." I added in a few other elements of past stories, to help him remember what we'd read before, therefore not all the elements are conducive to "Where the While Things Are." Here is the front cover: 
I obviously didn't use a file folder, just two pieces of construction paper. Here is the middle part, and main part of the game:
 
Because of obvious privacy issues, I covered up his name, it is at the far middle left, by putting the client's name in, it helps him/her realize that he/she is part of the game, an important part! The back side of the game:
You can use whatever game pieces you want to use, as you can see in the two piece spread, I just used some smiley super duper tokens. To make the game last longer, I used some pieces of paper with numbers on them instead of a dice: